Ray Tracer Challenge, pt. 4: The Next Dimension
Let's accept The Ray Tracer Challenge and write a 3D renderer in Rust! In Part 4, we'll discover how to push a plain 2D circle to apotheosis and turn it into a sphere.
Read PostLet's accept The Ray Tracer Challenge and write a 3D renderer in Rust! In Part 4, we'll discover how to push a plain 2D circle to apotheosis and turn it into a sphere.
Read PostLet's accept The Ray Tracer Challenge and write a 3D renderer in Rust! In Part 3, we'll fill in the analog clock to render a full 2D circle by shooting rays at a 3D sphere. And then paint it red!
Read PostLet's accept The Ray Tracer Challenge and write a 3D renderer in Rust! In Part 2, we'll generate an image showing the hours on an analog clock as points on the canvas. We'll take a starting point and transform it with matrices!
Read PostLet's accept The Ray Tracer Challenge and write a 3D renderer in Rust! In Part 1, we'll generate an image showing the trajectory of a launched projectile.
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